;// .357 Magnum Revolver
;// Revision 1.0  4/15/15
;// Right-Click to Aim Down Sights

;// Ammunition

poolammo		= magnum

reloadqty		= 6
chamberedround		= 0

noautoreload		= 0
nofullreload		= 1
forcezoomout		= 1
addtospare		= 1

npcignorereload		= 0


;// Range and damage

damage			= 50
range			= 8000
force           	= 80
scorchtype		= 1
noscorch		= 0


;// Accuracy

simplezoom		= 1
accuracy		= 50
runacc			= 300
simplezoomacc		= 1
zoomaccuracy		= 40
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16


;// HUD handling characteristics
usespotlighting         = 1

zoomwalkspeed		= 0.7
zoomturnspeed		= 0.7
plrmovespeedmod		= 1.0
plremptyspeedmod	= 1.0
plrturnspeedmod		= 1.0
plrjumpspeedmod		= 1.0
plrreloadspeedmod	= 0.5

recoily			= 40
recoilyreturn		= 97
recoilx			= 5
recoilxreturn		= 95

zoomrecoily		= 30
zoomrecoilyreturn	= 99
zoomrecoilx		= 2
zoomrecoilxreturn	= 99

zoomgunlagspeed		= 0
zoomgunlagxmax		= 2
zoomgunlagymax		= 0.75

gunlagspeed		= 10
gunlagxmax		= 10
gunlagymax		= 5

simplezoomspeed		= 10

disablerunandshoot	= 0

reloadspeed 		= 150


;// Visuals

textured		= gun_D.dds
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 0
minpolytrim		= 32

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)

statuspanelcode		= 1

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)

weapontype		= 1

;// NPC Decal 

decal           	= muzzleflash4
decalforward    	= 100


;//Model positions

horiz			= 0
vert			= -1
forward			= 4
runy			= -1
simplezoommod		= 5
simplezoomx		= 0
simplezoomy		= 0


;// Muzzleflash

muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36

muzzleflash		= 4
simplezoomflash		= 1
muzzlesize		= 90
smokedecal		= gunsmoke
smokespeed		= 14

alignx			= 12
aligny			= -3
alignz			= 60

zoomalignx		= 0
zoomaligny		= 2
zoomalignz		= 50


;// Brass System

brass			= 0


;// HUD ANIMATION (timeline 0-?)

keyframe ratio		= 1
simplezoomanim		= 1
useempty		= 1
disablemovespeedmod	= 0

select			= 10,17
idle			= 30,100
move			= 350,404
;run    	        = 700,780
start fire		= 110,112
end fire		= 113,119
reload			= 501,601
putaway			= 141,149
zoomto			= 156,161
zoomfrom		= 164,169
zoom idle		= 210,270
zoom move		= 280,340
zoom start fire		= 187,188
zoom end fire		= 189,195

empty select		= 10,17
empty idle		= 30,100
empty move		= 350,404
empty run    	        = 700,780
empty reload		= 501,601
empty putaway		= 141,149
empty zoomto		= 156,161
empty zoomfrom		= 164,169
empty zoom idle		= 210,270
empty zoom move		= 280,340


;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)

sound0			= zoom.wav
sound1			= fire1.wav
sound2			= reload.wav
sound3			= dryfire.wav
sound4			= putaway.wav
sound5	       	 	= retrieve.wav
fireloop		= 0


;// HUD sound frames list

keyframe ratio  	= 1
soundframes		= 2
sframe0			= 502,2
sframe1			= 11,5