;// Shotgun
;// Revision 1.0  4/15/15
;// Right-Click to Aim Down Sights


;// Ammunition

poolammo		= shotgun

reloadqty		= 5
chamberedround		= 1
shotgun         	= 1
empty shotgun		= 1

noautoreload		= 0
nofullreload		= 1
forcezoomout		= 1
addtospare		= 1

npcignorereload		= 0


;// Range and damage

damage			= 20
range			= 4000
force           	= 50
iterate         	= 8
scorchtype		= 1
noscorch		= 0


;// Accuracy

simplezoom		= 1
accuracy		= 50
runacc			= 50
simplezoomacc		= 50
zoomaccuracy		= 40
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16


;// HUD handling characteristics
usespotlighting         = 1

zoomwalkspeed                   = 0.5
zoomturnspeed                   = 0.6
plrmovespeedmod			= 0.9
plremptyspeedmod        	= 0.9
plrturnspeedmod			= 1.0
plrjumpspeedmod			= 1.0
plrreloadspeedmod		= 0.5

recoily				= 50
recoilyreturn			= 95
recoilx				= 5
recoilxreturn			= 90

zoomrecoily			= 40
zoomrecoilyreturn		= 97
zoomrecoilx			= 2
zoomrecoilxreturn		= 94

zoomgunlagspeed			= 1
zoomgunlagxmax			= 2
zoomgunlagymax			= 0.75

gunlagspeed			= 10
gunlagxmax			= 10
gunlagymax			= 5

simplezoomspeed			= 10

disablerunandshoot		= 1

reloadspeed 			= 100


;// Visuals

textured		= gun_D.dds
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 0
minpolytrim		= 32

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)

statuspanelcode		= 3

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)

weapontype		= 3

;// NPC Decal 

decal           	= muzzleflash4
decalforward    	= 125


;//Model positions

horiz			= 0
vert			= -1
forward			= 2
runy			= -1
simplezoommod		= 2
simplezoomx		= 0
simplezoomy		= 0


;// Muzzleflash

muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36

muzzleflash		= 4
simplezoomflash		= 1
muzzlesize		= 200
smokedecal		= gunsmoke
smokespeed		= 14

alignx			= 9
aligny			= -5
alignz			= 80

zoomalignx		= 0
zoomaligny		= 0
zoomalignz		= 50


;// Brass System
brass			= 12
brasslife       	= 40
brassangle      	= 35
brassanglerand  	= 2
brassspeed      	= 20
brassspeedrand  	= 2
brassupward     	= 15
brassupwardrand 	= 2
brassrotx       	= 300
brassrotxrand   	= 400
brassroty       	= 0
brassrotyrand   	= 0
brassrotz       	= 0
brassrotzrand   	= 0


;// HUD ANIMATION (timeline 0-?)

keyframe ratio		= 1
simplezoomanim		= 1
alt simplezoomanim	= 1
useempty		= 1
disablemovespeedmod	= 0

select         		= 20,28
idle           		= 30,100
move           		= 110,164
run			= 540,580
start fire		= 181,182
end fire		= 183,204
start reload		= 440,445
reload loop		= 446,455
end reload		= 457,463
cock			= 183,204
putaway			= 210,216

zoomto			= 231,235
zoomfrom		= 241,245
zoom idle		= 260,320
zoom move		= 330,390
zoom start fire		= 402,403
zoom end fire		= 404,425

empty select         	= 20,28
empty idle           	= 30,100
empty move           	= 110,164
empty run		= 540,580
empty start reload	= 440,445
empty reload loop	= 446,455
empty end reload	= 457,463
empty cock		= 183,204
empty putaway		= 210,216

empty zoomto		= 231,235
empty zoomfrom		= 241,245
empty zoom idle		= 260,320
empty zoom move		= 330,390


;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)

sound0		= zoom.wav
sound1		= fire1.wav
sound2		= reload.wav
sound3		= dryfire.wav
sound4		= putaway.wav
sound5	        = retrieve.wav
fireloop	= 0

;HUD sound frames list
keyframe ratio  = 1
soundframes	= 2
sframe0		= 447,2
sframe1		= 21,5