;// M700 Rifle
;// Revision 1.0  4/15/15
;// Right-Click to Scope-In

;// Ammunition
poolammo		= rifle
reloadqty		= 5
chamberedround		= 1
noautoreload		= 0
nofullreload		= 1
forcezoomout		= 1
addtospare		= 1
npcignorereload		= 0

;// Range and damage
damage			= 90
range			= 20000
force           	= 100
scorchtype		= 1
noscorch		= 0

;// Depth Of Field Zoom Override
dofdistance             = 0
dofintensity            = 1
zoomhidecrosshair       = 1

;// Accuracy
simplezoom		= 10
accuracy		= 100
runacc			= 300
simplezoomacc		= 0
zoomaccuracy		= 30
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16

;// HUD handling characteristics
usespotlighting         = 1
zoomwalkspeed		= 0.3
zoomturnspeed		= 0.2
plrmovespeedmod		= 0.9
plremptyspeedmod	= 0.9
plrturnspeedmod		= 1.0
plrjumpspeedmod		= 1.0
plrreloadspeedmod	= 0.5
recoily			= 50
recoilyreturn		= 95
recoilx			= 5
recoilxreturn		= 90
zoomrecoily		= 40
zoomrecoilyreturn	= 97
zoomrecoilx		= 2
zoomrecoilxreturn	= 94
zoomgunlagspeed		= 0
zoomgunlagxmax		= 1
zoomgunlagymax		= 0.5
gunlagspeed		= 10
gunlagxmax		= 10
gunlagymax		= 5
simplezoomspeed		= 10
disablerunandshoot	= 1
reloadspeed		= 100

;// Visuals
zoomscope		= scope1.dds
textured		= gun_D.dds
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 0
minpolytrim		= 32

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)
statuspanelcode		= 4

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype		= 5

;// NPC Decal 
decal           	= muzzleflash4
decalforward    	= 125

;//Model positions
horiz			= 1
vert			= 0
forward			= 2
runy			= -1
simplezoommod		= 0
simplezoomx		= 0
simplezoomy		= -20

;// Muzzleflash
muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36
muzzleflash		= 4
simplezoomflash		= 1
muzzlesize		= 200
smokedecal		= gunsmoke
smokespeed		= 14
alignx			= 7
aligny			= -3
alignz			= 60
zoomalignx		= 0
zoomaligny		= -7.5
zoomalignz		= 20

;// Brass System
brass			= 308
brasslife       	= 40
brassangle      	= 35
brassanglerand  	= 2
brassspeed      	= 20
brassspeedrand  	= 2
brassupward     	= 15
brassupwardrand 	= 2
brassrotx       	= 300
brassrotxrand   	= 400
brassroty       	= 0
brassrotyrand   	= 0
brassrotz       	= 0
brassrotzrand   	= 0

;// HUD ANIMATION (timeline 0-?)
keyframe ratio		= 1
simplezoomanim		= 1
useempty		= 1
disablemovespeedmod	= 0
select			= 20,28
idle			= 30,100
move			= 110,164
run             	= 440,495
start fire		= 231,231
end fire		= 232,268
reload			= 300,350
putaway			= 210,216
zoomto			= 212,218
zoomfrom		= 219,225
zoom idle		= 237,237
zoom move		= 250,273
zoom start fire		= 263,263
zoom end fire		= 264,300
empty select		= 20,28
empty idle		= 30,100
empty move		= 110,164
empty run             	= 440,495
empty reload		= 300,350
empty putaway		= 210,216
empty zoomto		= 212,218
empty zoomfrom		= 219,225
empty zoom idle		= 237,237
empty zoom move		= 250,273

;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0		= zoom.wav
sound1		= fire1.wav
sound2		= reload.wav
sound3		= dryfire.wav
sound4		= putaway.wav
sound5	        = retrieve.wav
fireloop	= 0

;// HUD sound frames list
keyframe ratio  = 1
soundframes	= 2
sframe0		= 301,2
sframe2		= 21,5
