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41=ABS PATH NOT ALLOWED!
42=mode selected
43=GameGuru Library
44=Texture Library
45=Mesh Library
46=Audio Library
47=FX Effect Library
48=Segment Library
49=Prefab Library
50=Map Library
51=Entity Library
52=
53=File Not Found (
54=Debug String (
55=Debug Value (
56=MEMUSED:
57=Test Game Mode Terminates Early (FPSEXCHANGE message 994=1)
58=Build Standalone Terminates Early (FPSEXCHANGE message 994=1)
59=Building Level 
60=GAME RESOURCES USED
61=Segments:
62=Entities:
63=Elements:
64=AIScripts:
65=Textures:
66=Images:
67=Effects:
68=Waypoints:
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80=EDIT
81=INSIDE
82=saving your level as standalone
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204=Specify a unique name to identify entity within the level
205=Set to NO if entity is dynamic, YES if static part of level geometry
206=Script used when entity is created
207=Script used when entity is in use
208=Script used when entity is destroyed
209=Specifies the start weapon
210=Describes the damage the weapon makes, zero meaning no damage
211=
212=Describes the number of bullets per clip
213=Describes the number of bullet streams per shot
214=Describes how long the projectile survives before exploding
215=Describes the speed of the projectile
216=Describes the amount of vertical inertia is applied to throw upwards
217=Describes the number of bounces the projectile can do before exploding
218=Describes whether the projectile explodes on collision with anything
219=Set value to one if player can take weapon from dead character
220=Represents how much ammo can be found with the dead character
221=Set value to zero for rapid fire, a greater value for a slower rate of fire
222=Specifies a quantity of ammo clips the player starts with
223=Script used when entity shoots
224=Describes the entities field of view from its eyes
225=The name of the entity that has to be collected by the player to use this entity
226=The name of the entity to be activated if player walks upto and uses this entity
227=The name of the entity to be activated in relation to the AI script
228=
229=
230=
231=Descibes the maximum number of entities that can be spawned, zero means entity does not spawn
232=Descibes the maximum number of times the entity can be spawned
233=If set to Yes, new entities will respawn when the delay counter has counted down
234=If this is set to Yes, the re-spawn will happen when the entity is destroyed
235=Sets the delay before the entity will re-spawn
236=Sets the number of entities that will be respawned at the spawn event
237=The primary texture used to colour the entity
238=The secondary texture that can be switched to using scripts
239=
240=Setting transparency to one allows the entity to appear see-through
241=This value specifies how much to divide the texture size by
242=Specifies how many lives this entity has
243=Sets the maximum health value, and the starting default
244=Sets the toughness of the entity, zero indicating invulnerability
245=Sets the speed setting for this entity
246=Sets the height at which damage hurts during a fall
247=Sets whether entity can be moved or not
248=Specifies the number of the objective, if this entity is used to complete the level
249=Specifies a quantity of ammo
250=Specify a range for the light to indicate how far the light should reach
251=Specify the colour you wish your light to emit
252=Specifies what decal animation the entity should use
253=Specifies the sound for this entity. If an OGG, ensure its less than 18 minutes.
254=Specifies the sound for this entity. If an OGG, ensure its less than 18 minutes.
255=Specify a WAV from a soundset, that folder will be selected
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321=All Files (*.*)
322=Select File
323=All Files (*.*)
324=Select File
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332=Terrain Painting Mode:
333=
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336=Clipboard Selection Mode (CTRL+C=Copy DELETE=Clear)
337=
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342=
343=Zoomed In Mode (Right click and drag to view, Left to Exit)
344=Entity Editing Mode (R=Rotate Entity  ENTER=Find Floor/Wall)
345=
346=
347=[add new entity]
348=
349=Player Start
350=Player Checkpoint
351=White Light
352=Red Light
353=Green Light
354=Blue Light
355=Yellow Light
356=Purple Light
357=Cyan Light
358=
359=
360=Win Zone
361=Trigger Zone
362=Sound Zone
363=Heal Zone
364=Hurt Zone
365=Saving Level...
366=New Level...
367=Loading Level...
368=A log file listing missing level media has been saved to your mapbank folder.
369=Do you wish to save first?
370=Confirmation
371=FPM (*.fpm)
372=Open Project or Level File
373=FPM (*.fpm)
374=Save Level File
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392=Game Guru
393=Saving all media to executable folder...
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411=Properties
412=General
413=Name
414=Static Mode
415=AI Scripts
416=Init
417=Main
418=Destroy
419=Has Weapon
420=Damage
421=Accuracy
422=Reload Quantity
423=Fire Iterations
424=Lifespan
425=Throw Speed
426=Throw Vertical
427=Bounce Quantity
428=Explode On Hit
429=Can Take Weapon
430=Take Weapon's Ammo
431=Rate Of Fire
432=Ammo Quantity
433=Shoot
434=View Cone Angle
435=AI Automated
436=Use Key
437=If Used
438=If Used
439=Respawn
440=Max at any time
441=Maximum Spawn
442=Spawn after delay?
443=Spawn when dead?
444=Delay
445=Number to spawn
446=Optional Visuals
447=Texture
448=Alt Texture
449=Transparency
450=Reduce Texture
451=Statistics
452=Lives
453=Health
454=Strength
455=Speed
456=HurtFall
457=IsImmobile
458=IsObjective
459=Ammo
460=Quantity
461=Light
462=Light Range
463=Light Color
464=Decal
465=Decal
466=Sound
467=Sound0
468=Sound1
469=Soundset
470=Yes
471=No
472=Key
473=Light
474=Remote Door
475=Game Guru
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561=Start
562=Spawn At Start?
563=If set to YES the entity spawns immediately, otherwise it waits to be activated
564=Delay Random
565=Adds a random amount of time between 0 and this value to the Delay factor
566=Qty Random
567=Adds a random quantity between 0 and this value to the number of entities spawned
568=Velocity
569=Sets the velocity at which the entity will be travelling when spawned
570=Velocity Random
571=Adds a random velocity between 0 and this value to the initial entity velocity
572=Angle
573=Sets the angle of elevation the entity will be pointing when spawned
574=Angle Random
575=Adds a random angle between 0 and this value to the initial angle of elevation
576=Spawn Life
577=Sets the amount of time in seconds the entity will live for
578=Effect
579=Select an .FX shader file
580=Physics On?
581=If set to YES the entity will use the physics system, otherwise it will ignore physical forces
582=Always Active?
583=If set to YES the entity will always be active, no matter now far away the player might be
584=Physics Weight
585=Sets the weight of the physical properties of the entity
586=Physics Friction
587=Sets the friction delta of the physical properties of the entity
588=Physics Force Damage
589=Sets the amount of damage this entity will deal out if it hits the player or other entity
590=Rotate If Thrown
591=Specifies the speed at which the entity will rotate if it is thrown by the player
592=Explodable?
593=If set to YES, the entity will explode when its strength reaches zero
594=Explode Damage
595=Sets the range and amount of damage this entity deals when it explodes
596=Physics
597=Media
598=Audio
599=Specify sound file to play when player enters zone. If an OGG, ensure its less than 18 minutes.
600=Visual
601=Specify movie file you would like to play when the player enters the zone
602=
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607=Story Zone
608=(static)
609=(dynamic)
610=Loading Terrain..
611=Loading Entities..
612=Loading Waypoints..
613=Loading Map Data..
614=Cannot find the FPM file
615=Teleporter IN
616=Teleporter OUT
617=Lift
618=
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622=Memory Fragmentation Caused Shutdown
623=Do you wish to save your work before the editor restarts?
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630=Unloading all test game data...please wait
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658=Cover Zone
659=Multiplayer Start

