;// RPG7 Launcher
;// Revision 1.0  4/15/15
;// Right-Click to Aim Down Sights


;// Ammunition

poolammo		= rpg
flak            = modern\rpg
projectile      = rpggrenade
reloadqty		= 1
weaponisammo	= 0
noautoreload	= 0
nofullreload	= 1
forcezoomout	= 1
addtospare		= 1
npcignorereload		= 0


;// Range and damage

damage			= 100
force           	= 100
scorchtype		= 4
noscorch		= 0


;// Accuracy

simplezoom		= 1
accuracy		= 1
runacc			= 1
simplezoomacc		= 1
zoomaccuracy		= 70
zoomaccuracybreath	= 5000
zoomaccuracybreathhold  = 1
zoomaccuracyheld	= 1
zoomholdbreath		= 16


;// HUD handling characteristics

zoomwalkspeed                   = 0.4
zoomturnspeed                   = 0.3
plrmovespeedmod			= 0.5
plremptyspeedmod        	= 0.6
plrturnspeedmod			= 0.8
plrjumpspeedmod			= 0.5
plrreloadspeedmod		= 0.1

recoily				= 60
recoilyreturn			= 80
recoilx				= 5
recoilxreturn			= 80

zoomrecoily			= 40
zoomrecoilyreturn		= 80
zoomrecoilx			= 2
zoomrecoilxreturn		= 80

zoomgunlagspeed			= 7
zoomgunlagxmax			= 2
zoomgunlagymax			= 0.75

gunlagspeed			= 10
gunlagxmax			= 10
gunlagymax			= 5

simplezoomspeed			= 10

disablerunandshoot		= 1

reloadspeed 			= 100


;// Visuals

textured		= gun_D.dds
effect			= effectbank\reloaded\weapon_bone.fx
transparency		= 4
minpolytrim		= 32
usespotlighting = 1

;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg)

statuspanelcode		= 5

;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)

weapontype		= 2

;// NPC Decal 

decal           	= muzzleflash4
decalforward    	= 150


;//Model positions

horiz			= 0
vert			= 0
forward			= 2
runy			= -1
simplezoommod		= 2
simplezoomx		= 0
simplezoomy		= 0


;// Muzzleflash

muzzlecolorR		= 168
muzzlecolorG		= 100
muzzlecolorB		= 36

muzzleflash		= 4
simplezoomflash		= 1
muzzlesize		= 200
smoke			= 1
smokedecal		= gunsmoke
smokespeed		= 14

alignx			= 35
aligny			= 0
alignz			= 140

zoomalignx		= 0
zoomaligny		= 0
zoomalignz		= 50


;// Brass System

brass			= 0


;// HUD ANIMATION (timeline 0-?)
keyframe ratio		= 1
keyframe speed      = 100
simplezoomanim		= 1
disablemovespeedmod	= 0

select          	= 20,32
Idle            	= 40,110
Move            	= 120,170
fire	        	= 200,213
flakrearmframe  	= 207
reload          	= 214,290
putaway	        	= 180,190
run	        	= 370,425
zoomto			= 430,440
zoomfrom		= 441,455
zoom idle		= 505,565
zoom move		= 569,629
zoom start fire 	= 458,458
zoom end fire		= 459,500


;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0			= zoom.wav
sound1			= fire1.wav
sound2			= reload.wav
sound3			= dryfire.wav
sound4			= putaway.wav
sound5	        	= retrieve.wav
fireloop		= 0

;HUD sound frames list
soundframes     	= 2
sframe0         	= 215,2
sframe1         	= 21,5